Grade 5 Physical Education and Arts · 40 minutes
Discover: Target games – Targeting and stance
See it as a chart
Introduction
Welcome to Physical Education and Arts. This lesson is for you. We will start from what you know, then try something new, then check that it makes sense. We meet the idea and see why it matters. The heart of this lesson is Target games – Targeting and stance.
What we will do
In about 40 minutes we will: (1) say hello and warm up, (2) learn the new idea with examples, (3) practise together, (4) try it on our own, (5) check we understood, (6) pack away and celebrate.
Learning goals
- I can explain Target games – Targeting and stance using the language of Physical Education and Arts.
- I can give a real example from home, school or Zimbabwe.
- I can complete a practice task and check my own work.
- I can help a classmate understand one idea from this lesson.
Let’s begin
Quick start (2 minutes): write or say everything you already know about Target games – Targeting and stance. Wrong guesses are allowed. We will sort the ideas together.
Teach it
Target games – Targeting and stance uses the body and the imagination. We warm up, we try the skill or the artwork, we rest, and we talk about what felt good and what was safe. The teacher’s guide talks about this idea like this: “Target games – Targeting and stance 43 Unit 10: Net games – Strokes and grip 47 Unit 11: Adventure games – Camping 54 Unit 12: Kids athletics – Running 57 Unit 13: Kids athletics – Jumping 60 Unit 14: Kids athletics – Throwing 64 Test 2: 68 Unit 15: Aquatic skills 69 Topic 6”
Let’s walk through Target games – Targeting and stance slowly for Grade 5 Physical Education and Arts. Step A — Notice: what can we see, hear, or touch that belongs to this idea? Step B — Name: say the idea in a short sentence a child can copy. Step C — Try: one tiny task using mangoes. Step D — Talk: how does this help someone at home or at school in Zimbabwe? If the child looks tired, stop after Step C and return tomorrow. Remember: understanding is not a race. Repeating a small, true example is better than rushing a big, foggy one. When you finish, the child should be able to point, say, and try — not recite a page they do not feel.
Common mix-up for Target games – Targeting and stance: children sometimes copy a sentence they do not feel. Ask them to show Target games – Targeting and stance with bottle tops instead of only saying it. In Grade 5 Physical Education and Arts, a true example from Harare beats a long copied definition.
What good looks like: the child can (1) say Target games – Targeting and stance in their own words, (2) give a Zimbabwe example, (3) help someone else try a tiny task. If any piece is missing, return to the Learn lesson. Charts and pictures on this page are helpers, not decoration.
Worked example for Target games – Targeting and stance (Grade 5 Physical Education and Arts). A child starts with something they already know. They point, they name, they try. Example 1: they use a home object (a cup, a leaf, a coin, a song) to show the idea. Then they tell a helper: “This is Target games – Targeting and stance because …” A second example is slightly harder: two objects, or a short sentence, or a tiny game. We do not skip the easy example. The easy one is the ladder.
How we unpack this
- Notice: look, listen or touch something that belongs to Target games – Targeting and stance.
- Name: say the idea in one short sentence a child can copy.
- Try: one tiny task with a home object.
- Talk: how this helps at home or school in Zimbabwe.
Watch for this mix-up
Copying a long sentence is not the same as understanding Target games – Targeting and stance. If the child cannot show it, go back one step.
Success looks like
- Says Target games – Targeting and stance in their own words.
- Gives one Zimbabwe example.
- Helps someone else try a tiny task.
A story for this idea
A short story from Harare. Amai sat with a child in Grade 5 and said, “Today we will understand Target games – Targeting and stance in Physical Education and Arts.” They looked at cups of water on the mat. First they named what they could see. Then they asked one curious question. When the child felt stuck, they did not skip the idea. They made it smaller: one object, one word, one try. After a drink of water they tried again, and the idea began to feel friendly. That is how Target games – Targeting and stance moves from a book page into a real Zimbabwean day. You can tell this story at home in your own words, using people and objects you actually have.
Tell the story again, but change the place. The idea Target games – Targeting and stance must still be true.
Did you know?
The body learns as well as the mind. Target games – Targeting and stance uses movement or making, then rest, then talk. That is how skills stick.
Words to keep
Write each word. Make your own sentence. Teach it to someone.
| Word | Meaning |
|---|---|
| Target games – Targeting and stance | the main idea of this lesson in Physical Education and Arts |
| example | a real thing that shows the idea |
| practise | to try more than once, kindly |
| check | to see if we understood |
In real life
Look for Target games – Targeting and stance today in Mutare, or wherever you are. It may hide in goats, in a conversation at the shops, in a game after school, or in helping at home. When you spot it, say: “That is Target games – Targeting and stance.” Then tell one sentence about it. If you cannot go outside, draw the place and point to the idea in your drawing. Real life is the best exercise book because it does not close when the lesson ends.
Common mix-up for Target games – Targeting and stance: children sometimes copy a sentence they do not feel. Ask them to show Target games – Targeting and stance with bottle tops instead of only saying it. In Grade 5 Physical Education and Arts, a true example from Harare beats a long copied definition.
What good looks like: the child can (1) say Target games – Targeting and stance in their own words, (2) give a Zimbabwe example, (3) help someone else try a tiny task. If any piece is missing, return to the Learn lesson. Charts and pictures on this page are helpers, not decoration.
Try together
Work with a partner if you can:
- One person explains Target games – Targeting and stance in two sentences.
- The other person gives a home or Zimbabwe example.
- Swap roles.
- Write or draw the best example you both liked.
Your turn
Practise the movement or artwork for Target games – Targeting and stance three times. Then rest and tell how your body or picture changed.
Extra practice
Stretch tasks (do at least two):
- Explain Target games – Targeting and stance in 40 words without copying the book.
- Give a Zimbabwe example and a ‘not quite’ example (a near miss).
- Make a 3-box comic: problem → try → result.
- Write one question you still have, and one answer you could give a classmate.
- Time yourself for 10 quiet minutes of practice, then rest.
- Draw or photograph (with a helper) one real example and caption it.
Check you understand
- Tick yourself:
- I can explain Target games – Targeting and stance without copying a sentence from the book.
- I can give an example.
- I can do the practice task.
- If any box is empty, reread the ‘Teach it’ part and try a smaller example.
Wrap up
Today we met Target games – Targeting and stance. Tomorrow we will use it again, a little deeper. Tell someone at home one new word or one new idea. Drink water, stretch, and be proud of trying.
If you get stuck: make the task smaller. Use one object, one word, or one drawing. Ask for the idea in ChiShona or IsiNdebele first, then try English. Drink water, stretch, and try one more time — then stop if you are tired.
Materials
A pencil, an exercise book, and a quiet place to sit. Open space to move. Paper and crayons. Water to drink after play.
Tip for the helper
Ask: “Teach me Target games – Targeting and stance as if I never went to school.” Listen without jumping in. If the explanation is wobbly, try one smaller example together. A short, calm practice after sadza is better than a long, tired argument.
Notes from the teacher’s guide
From the official PlusOne guide (HBC-Digital-PE-and-Arts-Grade-5-Final-Book-TG.pdf): use this page as a companion, not a copy of every line. Guide extract: Target games – Targeting and stance 43 Unit 10: Net games – Strokes and grip 47 Unit 11: Adventure games – Camping 54 Unit 12: Kids athletics – Running 57 Unit 13: Kids athletics – Jumping 60 Unit 14: Kids athletics – Throwing 64 Test 2: 68 Unit 15: Aquatic skills 69 Topic 6
Open the book: HBC Digital PE and Arts Grade 5 Final Book TG PlusOne Grade 5 Scheme of work T1 PlusOne Grade 5 Schemes of work T2
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